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Tetsuro Ryuzaki
Tetsuro Ryuzaki
Name Tetsuro Ryuzaki
Kanji 流座気哲郎
Romaji Ryuzaki Tetsurō
Characteristics
Race Shinkūmyō
Birthday January 27
Age Unknown
Gender Male
Height 5'7"
Weight 114 lbs
Blood Type A
Professional Status
Affiliation None
Occupation Unknown
Team Ryuzaki
Partner Alma
Base of Operations Unknown
Personal Status
Marital Status Unknown
Status Active
Zanpakutō
Shikai Sakayume
Bankai Not Yet Revealed
"Nothing in this world lasts forever — not even our troubles."
—Tetsuro

Tetsuro Ryuzaki (流座気哲郎 lit. Method of Feeling, Iron Law) is a human turned Shinkūmyō whom, unlike many others who have entered the spirit world before death, didn't join Soul Society; preferring to wander with his partner Alma, though he will help fight if he feels he is needed. Capable of great good or great evil, he is admired for his skill, and feared for his enigmatic ways.

Appearance

Ryuzaki

Tetsuro's attire

Tetsuro has been shown to possess light brown skin, dark brown hair, and equally dark eyes to match. He tends to prefer darker toned colors; typically wearing black in some form in nearly his entire wardrobe. His attire is typically somewhat baggy; shown by his choice of a loose black T-shirt and khaki cargo pants. Over this is mainly a dark, hooded longcoat which conceals the weapons he carries on his person and hides his spiritual pressure if he wishes. His expression is typically calm, his eyes are usually set either in a state of analysis or thoughtfulness, and in full his expression can either seem kind or cold.

Personality and Traits

"The world owes you nothing; it was here first."
—Tetsuro
Tetsuro

Tetsuro within his inner world.

Tetsuro is a highly intelligent, if complex, person who possesses two disparate natures; coming off as either warm and friendly or cold and apathetic. These two natures require balance, and depending on his surroundings decides how he acts. He possesses charisma, and can draw people to him. Shrewd and curious, as well as being liberal and independent-minded, his talent in perceiving the motives of others is extraordinary, and he is highly free-thinking and unconventional. Forthright in explanation, he tends to get right to the point. Analytical, iconoclastic, and at times rebellious, he is rather unpredictable in thought and action. He doesn't give his trust to everyone, and those who don't qualify may find themselves ignored or sharply criticized at some point. Frustrated when hampered, Tetsuro is not satisfied unless free to do as he pleases. Typically confident, he is a good leader that is hardworking and sociable. To add to the complexities, Tetsuro manages to be both magnanimous, and vindictive; while he is tolerant of many petty wrongs, when roused he can be intolerant of things in the beginning and highly vindictive. In the long run though his tolerance shows; rarely holding grudges. Tetsuro does have his quirks however; not being above manipulation and deceit and can be self-destructive, obstinate, critical, over-ambitious, ruthless, intolerant, and scheming.

Tetsuro also has a small habit of answering questions he doesn't want to answer with a 'mathematician's answer' — an answer that is completely accurate that is of no use in the question's context — typically at the expense of the person he answers. He is also prone to sarcasm when being critical (which depending on the person can be often or not), as well as laziness when the objective isn't exactly important to him. His colder and more analytical side can be rather deadpan about things, but both natures can deal with anger; albeit in different ways. His anatyical side is more likely to sharply criticize in a level tone, while his warmer self is likely to flare up and yell. Typically Tetsuro prefers the former option when dealing with people though. Tetsuro will often pace around a room if he's standing up and thinking and if sitting he is likely to slouch when tired.

History

Tetsuro began life as a human by the name of Aaron, living in the United States. Until he entered college and moved out, his life had been fairly ordinary, until a sadistic hollow (who would eventually end up in hell) gave Aaron an out of body experience; attempting to scare the soul into crying for mercy. Aaron, though normally not much of a fighter, found inner strength in being cornered; revealing himself to be quite viscious. He managed to pry off a part of the hollows mask, revealing his inner spiritual power. However the hollow was still stronger, and so Aaron fled into the stream of soul migration. It is unknown how this occured, but it is theorized by Tetsuro that a part of him believed he was totally dead, and so as he was a soul his chain broke from his body and allowed himself to slip into the migration stage. His physical body was eventually found by friends and brought to a hospital, where he was diagnosed with a coma.

Meanwhile Aaron, who had been a rebellious person in life had decided to try and rebel against his fate and erasure of memories. In doing this however he accidnetly fragmented himself; slowly transforming into a Blank. Aaron's hope was not lost as he realized that there might still be hope; noticing other souls struggling as well. His competitive nature would not let him lose without a fight. Little by little, as souls lost themselves in their inner battles, Aaron found a way to chain together his energy and memories piece by piece. He hasn't revealed how to anyone to this day, but he succeeded and awakened with a new sense of inner power. The excursion had tired him, and he passed out; ending up riding the soul migration stream back to the human world. He found himself back where the hollow had fought him, and discovered that several days had gone by. The hollow was gone, but Aaron managed to find his body after listening to the conversations of those around him. He managed to reenter his body and awoke to the joy of those awaiting him.

Aaron returned to school, but at night he typically found himself returning to his spiritual form to explore, and eventually he made an excursion to Japan and snuck into Soul Society after discovering the gate opened by men in black kimonos. He quietly entered the Gotei 13's base of operations; using an ability he had discovered that could turn him invisible. He used this to find the Gotei 13's datebase, and quickly familiarized himself with everythin he could. He skipped most of the history, and focused on practical things such as combat and information on Zanpakutō. The latter of which intrigued him, and he began to wonder if he would ever gain one.

Aaron was eventually discovered by a captain, who could sense Aaron's spiritual pressure through his incomplete cloaking technique. Aaron ended up making a mad dash for the exit, but was cornered by Shinigami. However, Aaron was saved from the soul reaper's attacks by his hardened skin, which when it made contact with the swords, caused explosions that knocked out all the Shinigami, yet again demonstrating his high spiritual power. He eventually made it back to the world of the living, and began to work on his abilities, which he somehow instinctively knew. He had not read about his abilities in any of the Gotei 13's database, so he knew he must not be a Soul Reaper, but something else.

Aaron eventually termed himself a Shinkūmyō, a word that he knew instinctively, like his abilities. He would eventually come to complete the final Shinkūmyō ability, a Rin'ne, which would eventually contact him, and reveal itself to be named Sakayume. Eventually Aaron would begin to explore the other spiritual worlds, and fight anyone that got in his way as needed. At some point he journeyed to Hueco Mundo, and met Alma, who would become his life-long companion and lover, after many adventures and discoveries.

It is unknown at what pointed he became known as Tetsuro, but it is known he is still known as Aaron in the human world where he and Alma reside. It has also been hinted by both Seireitou and Tetsuro, that they had a meeting in the past that has never been elaborated on, but is the reason for a great deal of respect between the two, to the point that Tetsuro would personally volunteer to help him in Seireitou's quest to save Kamui, someone whom he has had no personal contact with, something that he would normally never do.

Powers and Abilities

Interminable Spiritual Power: Tetsuro possesses no trace of spiritual pressure; a fact that has been noted by several noteworthy beings. However, he has displayed an ability that allows him to mimic the spiritual frequency of other beings whom have entered his presence, which he has used to deadly effect in the past.

Mastery of Combat: Tetsuro has shown been shown to be quite ruthless when he needs to be, but he can also be self-defensive and his style of combat reflects this. Augmenting his hand-to-hand combat skills with forms of Drunken Kung Fu, as well as many throws, grabs, and punches allows him a style that allows for both offensive and defensive moves with equal ease. With a sword he is also highly capable; even combining his hand-to-hand with it to allow for more options. Tetsuro also possesses a large knowledge involving the human body and its pressure points; allowing him to defeat most with surgical precision. Tetsuro can be described as a tactical fighter; he will exploit any opening he can find and is quick to formulate strategies in the middle of battle. A weakness could perhaps be noted as the fact that he is not able to maintain a consistent amount of strength when forced to do so, but his flexibility and speed easily make up for this fact; being perfectly capable of performing stunts most would not even try. His reflexes are another noticeable part of his skills; he is easily able to quickly avoid a large number of attacks that most would not be able to even notice coming. His skill is great enough that he rarely uses his shikai unless it would be pointless not to do so. Tetsuro has also shown a skill at throwing knives; his aim allowing him to easily hit a small target such as the face.

Kudakero (砕けろ lit. Shatter): A special strike developed by Tetsuro that involves incredible perception by utilizing one's own spiritual power and pressure; involving the location of weak points of an object. From there a person can touch the object and exert energy into this lone point (a smaller surface area works best), resulting in it shattering. The physical contact does not require any particular amount of force; it is simply bridging the gap to allow the entrance of the spirit particles. Tetsuro has noted that it works on any object, but that it is especially useful in harming Hierro.
Majinau (呪う lit. to pray for the death or misfortune of another): A sword form developed by Tetsuro; it is a form of both ferocity and patience. This form is one of the most taxing of sword forms; both physically, mentally, and spiritually, so few would be able to achieve a skill with it. Majinau requires a focus of emotions; not shoving them down but allowing them to empower oneself. On the outside Tetsuro will likely show inner calm, but in reality he has brought his two disparate emotional natures together for explosive results. The form to the untrained eye will show unconnected attacks lacking polish. In reality the other strikes that connect them moved to fast for the eyes to see. This technique involves a constant and sizable stream of reiatsu use; barely containing an explosion of it. This technique, similar to the Shunko technique, boosts the speed of a combatant as well as their power to incredible levels. To even the trained eye it will appear that Tetsuro is wielding many blades at once; attacks in reality flow into each other with liquid precision, and such ferocity behind the attacks bring forth a style of incredible strength and agility, but also unpredictability.

Spiritual Sensory: Tetsuro's perception is typically highly honed, but he also has demonstrated an interesting ability; the ability to clearly define and make out spiritual bodies; allowing him to tell where beings are even when they are not visible to his other senses. He has used this ability to surprise those who woudl try to sneak up on him, as he is highly proficient at defining the origin of even the largest of spiritual pressures.

Hohō Master (歩法 lit. step method): Tetsuro's combat skills are based on quick movements and flexibilty, so it is not surprising for most when they discover his mastery of the Shinigami method of fast movement. Tetsuro's skill is great enough that not only is he an incredibly fast opponent, but also enough that he does not make a sound when doing so; allowing him to catch people off guard as they can not normally use their hearing to locate where he will strike. This coupled with his coat that hides his entire spiritual pressure, and his own skill at supressing it, gives him a clear advantage in the field of surprise.

Shunpo (瞬歩 lit. Flash steps): A movement technique that allows the user to move faster than the eye can follow. The most common Hohō technique, Tetsuro uses his skill with it to easily bridge distances and surprise his foes. His skill is great enough that he will at times instinctively dodge using this; even when the attack is fast enough that it is under his normal reflex time.
Senka (閃花 lit. Flash Blossom): A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu (鎖結 lit. Chain Binding)" and "Hakusui (鎖結 lit. Soul Sleep)" in one strike. Tetsuro typically loathes using this technique unless he is significantly angered by a foe, or feels that it is necassary to strip the foe of their powers.
Utsusemi (空蝉 lit. Cicada, referencing their molting): Allows for a movement at great speed; leaving an afterimage behind. The afterimage may even appear to have taken damage. Tetsuro is known to use this technique to infuriate and unbalance his enemies; giving him an advantage in clarity of mind. Any rage that comes from this will also help a certain ability of his take effect.

Kidō Master: Tetsuro possesses high skill in Kidō, which with help from his near photographic memory allows him to easily recall most incantations. This is not to say that he needs them however, as even high level spells are often highly potent without an incantation. His logic and calculating nature also allows him to formulate a few Kidō of his own, though the exact number is unknown.

Kyuuseki (九関 lit. Nine Gates): A special Kidō designed by Tetsuro for travel purposes. The Kidō has the ability to be used to pass into any world, and with the right set up can be used to pass through realities. Tetsuro states that is allows passage into other worlds even if guarded by reason because a gate defines the inside and outside of a place; by using a gate chaos is not introduced into the system and is thus allowed through reason. This ability can create either a relatively permanent gate or a temporary one; to pass through realities one must create 8 such gates; each strategically placed in seperate worlds within the reality, with a ninth placed within the other reality as a means of entrance and exit. Tetsuro has calculated that a gate would be needed in the World of the Living, Soul Society, Hell, the Dangai, Nakayo, Hueco Mundo, the Menos Forest, and Reiji Maigo for the crossing to work. Tetsuro is the only person currently capable of using this ability because he is the only one with knowledge of it.

Master of Assassination and Deception: Perhaps due to his ruthlessness, Tetsuro is an accomplished assassin; using the arts of stealth, deception, and speed to his full advantage. His intellect and tactical skill allows him to take out foes in many imaginative and effective ways that leave no proof that he was responsible. His stealth with Hohō and regular movement are also factors that allow him to slip in and out unseen; few whom he has targetted have lived to tell about. His natural affinity for deception is also an edge; at times fooling people into a false sense of security. It is clear that out of the five primary forms of deception, he prefers concealment, exageration, and understatement.

Zanpakutō

Sakayume (逆夢 lit. a dream which is contradicted by reality): Not Yet Revealed

Quote

  • "People enjoy control, and when we lose control we tend to try and hold on. When things go wrong we blame others, to have something to yell and degrade. When things go right, we try to hold onto it as long as we can, even if it isn't for the best of everyone else. And no, that doesn't mean I won't agree when you do something like that."

Trivia

  • Tetsuro's hobbies are origami, piano, and reading.
  • Tetsuro favorite food is guotie (potstickers), and his favorite drinks are cream soda and hot cocoa; with his least favorite food being seafood.
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